![]() Leveling traders and crafting is your only hope of survival. Hideout crafts now are great and useful (toilet paper craft nerfed, was too OP). This results in highly engaging simulation of a war broken society, some wild trades included. Now you will actually look for them to trade in similar value tiers on flea.īarters are random and vary a lot in value. Money cannot solve all of your problems no more.Īll items, even the cheapest, are valuable now.Įver thought about looting AA batteries or Crickents? Now Tarkov feels like a proper single player focused survival game.īegone "rush to lvl 15" to run meta gear only. This results in major change of gameplay dynamic. Random-only quest keys are available on flea.At 6 scav karma you can buy items almost at a price Therapist buys them from you. Fence sells "pacifist" items for 80% of their value.You cannot sell items on flea anymore (optionally.)."Live" flea prices are completely removed and matched to in-game BSG handbook/traders data.Items you can barter with are also from food, medicine, info and barter categories only. ![]() Option to leave a very small percentage of items to be available for cash.Barter ONLY economy - you can only purchase those items on the flea using random found in raid or crafted items."Pacifist" flea market (and Fence), only medication, barter items, food and info items can be bought on flea.Extensive and well documented configuration file and codeĭisable " tiered_flea", " flea_changes", " disable_flea_blacklist" and optionally " trader_changes" in Realism config.Major scav case rework, making every option viable for different item tiers, with smart crap-filtering patch included.Introduction of completely new crafting recipes.Crafting changes to make most of the hideout crafts useful and/or profitable.NEW FEATURE: EXPERIMENTAL, disabled by default "Skier uses Euros".NEW FEATURE: Better sales to traders and alternative categories.Progressive secure containers crafting, bigger containers and alternative Collector quest.Bigger stash, with options for progression construction for all account types.Hideout quality of life features (faster crafting, construction, bitcoin farming, moonshine & purified water production, balanced by increased fuel consumption).Overhaul of flea market based on fair barter-only economy.In other ways - harder.īut most important of all, it offers fresh, engaging and fun singleplayer Tarkov experience. All items, even the cheapest, are valuable now. If you are too used to buying all your loadouts, items and keys on (fake)flea market, while totally ignoring trader and quest progression, abusing (fake)flea sales to generate free millions, and bored to death with cheap availability of items in stock SPT, this mod radically changes that aspect of the game. The mission of this mod is to make Tarkov feel like a proper single-player survival-RPG game with as little changes as possible, removing MMO annoyances and cheap flea market abuses, while saving overall tone and vibe, offering fun, thought out, fair and balanced progression and economy experience. Variety of SP-focused and anti-MMO quality of life tweaks included. Install suppressors on the antennas you found, and, just in case, another one on the tower, also there on the Shoreline.Fun, Fair and Rewarding flea market, economy, crafting, and hideout vital overhaul mod for definitive single-player RPG experience and progression. Then, shall it turn out that the mind of the computer, which of course will very quickly evolve into an over-mind due to its high learning capabilities, will also be most humane at the same time? Interesting, right? But we need to deal with these pests already. An opinion was formed that principles of human duty go side by side with highly developed civilization and reason. They started treating each other better, started caring for nature, animals. Then I wondered, what if we ever create a mind, which will realize itself, what it will be like? In the last many years of civilization, humans kept becoming more humane. Teaching it to differentiate between faces and look for matches in the database didn’t take much time. I’ve recently tried to build a neural network to control the cameras.
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