![]() P layers must build an efficient loop for their decks and improve it after each battle. We can see that the battle results of Yi Xian: The Cultivation Card Game are heavily predictable and calculable. Each Sect has its own card deck, and each character has unique traits which will determine the deck-building direction for the players before starting the match.ĭuring the fight in each match, the two sides will automatically play the deck in turn, strictly based on the card sequence built by the respective players, until one side’s HP drops below 0. The unused cards can be exchanged for other cards or consumed for “cultivation”, a value that determines the player character’s initiative and the depth of the exchange deck.īefore a match, players will choose their characters from three different schools or “Sects ”. The combat is more like Slay the Spire + Autochess the players will draw cards and build their deck to fight with opponents. The main PVP mode of Yi Xian: The Cultivation Card Game is similar to the Battleground mode in Hearthstone, where eight players face off in 1v1 rounds, with the goal to be the last player standing. But given that Yi Xian: The Cultivation Card Game is a paid game priced at 7.99 USD instead of F2P, the showing so far is still quite remarkable. It is possible that many players are post-Hearthstone players considering the fact Hearthstone will cease operation in China soon. Meanwhile, t he most popular deck game on Steam is Yu-Gi-Oh! Master Duel, whose maximum active user number is 30K per day. For example, TGA’s best mobile game award-winner, Marvel Snap, has a similar number of active users on the PC platform. ![]() Yi Xian: The Cultivation Card Game started early access on December 7th, and the average daily active users have remained around 8,000, which is decent for an indie game.
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